<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Texture Enhancement</title>
<meta name="GENERATOR" content="WinCHM">
<meta http-equiv="Content-Type" content="text/html; charset=Windows-1252">

</head>

<body><FONT face=Arial size=2>
<P><FONT face=Arial size=2><STRONG></STRONG></FONT></P>
<P><FONT face=Arial size=2><STRONG><IMG 
src="Documentation Images/Rice Video Texture Enhancement.jpg"> </STRONG>    
    </FONT></P>
<P><FONT face=Arial size=2><STRONG>Texture Quality:</STRONG> This option sets 
the colour quality of textures:</FONT></P>
<UL>
  <LI><FONT face=Arial size=2><STRONG>Default: </STRONG>Sets the texture quality 
  to the same as the color depth</FONT> . 
  <LI><FONT face=Arial size=2><STRONG>32-bit:</STRONG> Forces 32-bit color 
  processing.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>16-bit:</STRONG> Forces 16-bit color 
  processing.</FONT></LI></UL>
<P><FONT face=Arial size=2><STRONG>Force Texture Filter: </STRONG>This option 
forces the use of a particular texture filter</FONT></P>
<MENU>
  <LI><FONT face=Arial size=2><STRONG>N64 Default Texture Filter:</STRONG> uses 
  the same filtering as the N64</FONT> 
  <LI><FONT face=Arial size=2><STRONG>Force Nearest Filter:</STRONG> Forces 
  "nearest" filtering.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>Force Linear Filter:</STRONG> Forces 
  linear filtering.</FONT></LI></MENU>
<P><FONT face=Arial size=2><STRONG>Full TMEM Emulation: </STRONG>This is a 
advanced option. It enables emulation of the TMEM area. This is needed for some 
games.</FONT></P>
<P><FONT face=Arial size=2><STRONG>Texture Enhancement: </STRONG>This option 
enables the use of several graphics scalers:</FONT></P>
<UL>
  <LI><FONT face=Arial size=2><STRONG>N64 original texture: </STRONG>No graphics 
  post-processing is performed.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>2x: </STRONG>Doubles the size of the 
  textures.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>2xSai: </STRONG>Enables the use of the 
  2xSai graphics scaling filter. Can be intensive on the CPU.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>HQ2x: </STRONG>Enables the use of the HQ2x 
  graphics scaling algorithm. This filter is very CPU intensive.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>LQ2x</STRONG>: Enables the use of LQ2x, a 
  variation of the HQ2x algorithm</FONT>. 
  <LI><STRONG><FONT face=Arial size=2>HQ4x</FONT>: </STRONG><FONT face=Arial 
  size=2>Enables the use of HQ4x, a exceedingly CPU intense graphics 
  scaling&nbsp;filter.</FONT> 
  <LI><FONT size=2><FONT face=Arial><STRONG>Sharpen: </STRONG>Enables Rice's 
  "Sharpen" graphics scaler.</FONT></FONT> 
  <LI><FONT face=Arial><FONT size=2><STRONG>Sharpen More: </STRONG>A variant of 
  Sharpen, but performs more sharpening.</FONT></FONT></LI></UL>
<P><FONT face=Arial size=2><STRONG>Enhancement Control: </STRONG>This option 
controls the scaler's effects:</FONT></P>
<UL>
  <LI><FONT face=Arial size=2><STRONG>Normal:</STRONG> Performs no extra 
  processing.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>Smooth: </STRONG>Performs smoothing after 
  the enhancement scalers.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>Less Smooth:</STRONG> Performs subtle 
  smoothing after the scalers.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>2xSai Smooth: </STRONG>Performs 
  post-processing on the 2xSai scaler.</FONT> 
  <LI><FONT face=Arial size=2><STRONG>Less 2xSai Smooth: </STRONG>Performs 
  subtle smoothing after the 2xSai&nbsp;scalers.</FONT></LI></UL>
<P><FONT face=Arial size=2><STRONG>For TextRect only: </STRONG>If this is 
enabled, texture enhancement will be&nbsp;ONLY when processing the TxtRect 
microcode.</FONT></P>
<P><FONT face=Arial size=2><STRONG>For small textures:</STRONG>&nbsp;If this is 
enabled, texture enhancement will be ONLY performed IF textures with a height 
and width less than or equal to 128x128.</FONT></P>
<P><FONT face=Arial size=2><STRONG>Load hi-res textures if available: 
</STRONG>If this is enabled, custom textures will be loaded for the game, if 
they exist in the "hires_texture" directory, which is in the same folder as the 
plugin.</FONT></P>
<P><FONT face=Arial size=2><STRONG>Dump textures to files: </STRONG>If this is 
enabled, game textures will be dumped into the "textures_dump" directory, in the 
same folder as the plugin.</FONT></P>
<P><FONT face=Arial size=2></FONT>&nbsp;</P>
<P><FONT face=Arial size=2></FONT>&nbsp;</P> </FONT></body>
</html>
